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Text File | 1995-04-27 | 1.7 KB | 43 lines | [TEXT/R*ch] |
- INSTALLING XCONQ
-
- 1. Decide which versions you want. For non-Unix systems, you will need
- to go to the appropriate subdirectory, and read the instructions there on
- how to configure and compile the sources for the desired system.
- Some systems (such as the Mac) may have an already-built executable available.
- For Unix (and VMS) systems, keep reading here.
-
- 2. Decide on the user interface(s) you would like to use. The curses
- interface uses only terminal graphics and will therefore work almost
- anywhere, but the X11 interface both looks better and is easier to play.
- Currently, only the X11 version allows multiple human players.
-
- 3. Decide whether to use "configure" or "imake". If you don't know
- which to choose, choose the "configure" way and go to 3a. If you
- prefer the "imake" way, go to 3b.
-
- 3a. Type "./configure".
-
- If you want to be able to read xpm files, add the argument "--with-xpm".
-
- 3b. Type "xmkmf".
-
- 4. Type "make".
-
- 5. If you set things to run in the current directory (which is the default),
- just cd to "curses" and say "cconq" or cd to "x11" and say "xconq".
-
- 6. If you want the executables in standard places, type "make install"
- (this action may need modification, depending on which interfaces are
- in use).
-
- [installation probably doesn't work]
-
- 7. The man pages just tell how to start up the programs; the full Xconq
- manual has complete details on everything. A lot of behavior can be figured
- out by experimentation and by using the extensive online help; you can
- always get to it by typing '?'.
-
- 8. If installed in a public place, announce availability. The library
- file "lib/news.txt" provides a convenient place to put in any notes about
- changes, new games/scenarios, and so forth.
-